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Nethack tileset eviant art
Nethack tileset eviant art












nethack tileset eviant art

Many tilesets are also color-coded, making it harder for deuteranopic or color-blind players to play. In the default tileset, it might be hard to tell apart a halberd from a bardiche, or a giant ant from a soldier ant. One of the biggest parts of NetHack is encountering and identifying the hundreds and hundreds of enemies and items. Thirdly, I aimed for a high level of contrast in this tileset. I also used many modern pixel art techniques such as anti-aliasing, hue-shifting and sel-out to create the smoothest, clearest texture pack possible in a 16x16 resolution. I set to create this entire texture pack using bases as often as possible to keep a consistency from character to character. Some graphics have very tiny heads and realistic proportions, while others are goofily out-of-proportion. NetHack's default texture pack has many stylistic clashes.

nethack tileset eviant art

My second aim was professionalism, and this appears throughout the texture pack. Dawnbringer also converts very nicely to terminal colors, which means I could also create a version using NetHack's original colors. I did this because I wanted to reinvent the graphics of an old game while still keeping the old-school look of it. Knowing this, I decided to recreate the 1057 tiles of NetHack using the ever-popular DawnBringer palette. My aims when creating this texture pack were simplicity, professionalism, contrast and familiarity.įirst and foremost, I knew the very best best way to keep things simple would be to stick to a 16-color palette. >3501391 You can use icon creators to pixelate most pictures of objects, but they don't work well with terrain images.Īnonymous Sat Sep 17 13:10:06 2016 No.3503459Īnonymous Sat Sep 17 13:35:27 2016 No."After a long, hard 3 months of work, I have finally completed my biggest spriting project yet.A remake of NetHack, one of the most famous rogue-likes of all time. >3501371 >I can usually pixelate characters and objects just fine (even big ones like trees or buildings) Pic or never happenedĪnonymous Sat Sep 17 00:13:44 2016 No.3502284 >3499731 I'm usually not a fan of using tiles for NH but those look pretty nice.Īnonymous Fri Sep 16 15:14:46 2016 No.3501391 Speaking of which, does anyone have any tips for drawing topdown tiles? I can usually pixelate characters and objects just fine (even big ones like trees or buildings), but I can't seem to have any luck with terrain tiles.Īnonymous Fri Sep 16 15:13:49 2016 No.3501389 I would suggest looking at a ton of world maps from the games you mentioned and seeing what you like about them.Īnonymous Thu Sep 15 21:02:08 2016 No.3499752

nethack tileset eviant art

>3499727 I think what you mean is "How do I turn pile of tiles (pictured) into an interesting map?" I don't know. I like the Dawnhack re imagining of the original 16x tileset. >3499727 Nethack (and other roguelikes) has some.interesting tilesets, but the environment and effects were nice. I mean actually designing interesting maps with those resources. What are some resources for designing tile-based maps, like those in Legend of Zelda, the original Pokemon games and Earthbound? I'm not talking about drawing and implementing tilesets.














Nethack tileset eviant art